Patrick Gyger - "Memories of the future"
A look thorugh the visual styles and content of science fiction. His main point seemed to be that hystorically, science fiction has become more and more about private consumption rather than mass utopias.
Nicolas Nova from Lift - "The recurring failure of Holy Grails"
A few examples:
- the video phone
- the intelligent fridge
- Location based services (theyt have been the next thing for 15 years)
Why?
Looking at how products are designed:
- trapped in the zeitgeist? The dominating phenomena of the time (space exploration, web 2.0)
- time is not stable? Intended as the fact that there will be disruptions
- short term vs long term? Things don't happen fast
- bad understanding of "users"? There is no average human
- Automating rituals (important details may get lost in translation)
- What is natural shifts over time. (Possibly loosing the thread of the presentation a bit here)
(just noticed that Nicolas' presentation style is very similar to Mr Hume's)
Design should learn from previous mistakes. Did Apple learn from the Newton?
Adam Rose - Change
Importance of knowing how close to the device someone is. Sensors can now provide that and allow the designer to switch modes.
Defining ambient:
push (mobile) > ambient (the clock) > pull (laptop)
Ambient ideas:
- unbrella who knows when rain is coming
- connected medicine packaging to remind and track
- tiles that can weigh you
- digital brush that scans pics/vids and uses them as colours on a digital canvas
Lee Bryant - "Where did the 20th Century go wrong?"
- Extremes (came up in the previous presentation by Soh Yeoung as the pre-condition for change)
- live expectancy went up
- lots of 'isms'
- treated people as 'mass'
+ worst: treating people as mass objects (nazis, Bosnians)
+ Corporations were based on the worst organisational structures of the 20th century
+ There were better models before then - guilds etc.
+ "Owned their arse" = best soundbite of the conference?
Ramesh Srinivasan
Design has been taken over by usability but people take technologies and shape them to their own use.
Project with Zuni community in the US. Taggin museum objects not only with archeologist categories, but also with cultural categories (e.g. stories, cerminonial uses related to a vase)
Power of authorship in India. Video cameras given to people. Especially non-literate people tend to be fatalistic. Observing themselves makes them realise about choice, allows them to form ambitions. They ended up recording videos of things they are not happy with and sending it to their government.